Alex MacDonald
Game/Level Designer
CV
Career History
Feb 2024 - Current
Level Designer
Took high-level concepts and developed finished levels for a variety of game types and settings. Worked in-engine to build out levels, modelling software for tweaking custom models, and some minor scripting. Took solo ownership of some levels.
June 2023 - Current
Game Designer
Designed escape rooms from scratch. Iterated on my own work as well as attending designer meetings to both provide feedback to other designers as well as receive feedback on my designs. Created documentation and diagrams.
February 2023 - June 2023
Sound Designer
Creating original sound effects for a video game. Iterating on my own work with feedback from developers to complete all required sound effects before the end of the deadline.
May 2022 - June 2022
Innovation Accelerator
I partnered with local organizations to solve real world problems. I worked with Debwewin Oakville to design ways to encourage reconciliation and share the truth. Collaborative product design and problem solving were key to the success of my project.
(More information available on my LinkedIn page / resume)