Alex MacDonald
Game/Level Designer
CV
Career History
(More information available on my LinkedIn page / resume)
Aug 2025 - Present
Sound Designer
Continuation of previous work on No Water In Hell. Responsible for development of all sound effects. Also performing QA and testing.
Feb 2025 - Present
Level Designer
Developing levels, gameplay, and audio for an unannounced Unreal Engine 5 project.
Feb 2024 - Nov 2024
Level Designer
Took high-level concepts and developed finished levels for a variety of game types and settings. Worked in-engine to build out levels, modelling software for tweaking custom models, and some minor scripting. Took solo ownership of some levels.
June 2023 - Apr 2024
Game Designer
Designed escape rooms from scratch. Iterated on my own work as well as attending designer meetings to both provide feedback to other designers as well as receive feedback on my designs. Created documentation and diagrams.
February 2023 - Apr 2024
Sound Designer
Creating original sound effects for a video game. Iterating on my own work with feedback from developers to complete all required sound effects before the end of the deadline.
May 2022 - June 2022
Innovation Accelerator
I partnered with local organizations to solve real world problems. I worked with Debwewin Oakville to design ways to encourage reconciliation and share the truth. Collaborative product design and problem solving were key to the success of my project.